Asset Pack – Learning Substance Painter

In todays lesson we are using substance painter.  We need to know how substance painter works and what to do. The models below aren’t used in games since they have a high polygon count (1 million+). Although you can find a way around high polygon counts and lower the count as much as possible. The…

Asset Pack – Primary Research: Textures

In today’s lesson we went out with digital SLR cameras and were taking photos for textures that we can use in our asset pack projects. For my asset pack we have decided to do a mix of ancient ruins and futuristic that could be set in ancient Rome. These photos can help make our textures…

Asset Pack – Making a Boulder

The applications i used to complete this project are: Maya 2018 Adobe: Photoshop First of all we have to open Maya and set our project to our preferred location, i have set my project in my scenes folder. Asset pack Maya -> Scenes. Doing so ensures that any time you save a scene it will…

Game Dev – Lighting and Atmospheric Effects

Introduction In this workshop i learnt how to use materials, lighting and atmospheric effects to create a 3D environment in the unreal game engine. I didn’t take screen shots instead i screen recorded the process of adding the assets i made to create the forest environment. I will soon edit the video so there are…

Game Dev – Lighting and Materials in Unreal Engine

Here i am editing a material… We first drag and dropped the material into the editor. Then i made a constant from the specular tab and changed the value to 0.5. The two pictures below show me editing the material values and then going on to look at how the texture changed. Here is what…

Asset Pack – Shaders in Maya

For this, we were tasked to apply different types of “shaders” to objects in maya. The first task was to go to the top of the program and select “skydome light” and to do this you need to go to “Arnold” -> “Lights”-> “Skydome light”. Doing this would make a dome which would allow you…

Two Point Perspective Tasks

This lesson we were tasked to draw anything that contained two point perspective, so i went on YouTube and searched the simple words ‘two point perspective’ and the results we’re mostly all tutorials which is good, but before we did this task we had a warm up/practice starter task to help us get a basic…

Asset Pack – Modeling and Texturing A Barrel

This task was easy for me at first because i have more experience in maya now than when i made my columns. This task included using mostly the same tools as the columns except we had to use a tool called UV Mapping, which was used to texture our barrels. I was tasked with creating…

My Adobe Premiere Experience

This was definitely a new experience for me as I’ve have never used adobe premiere before. The only time i have ever used an editing software was Sony Vegas which i only used for two minutes because it was very confusing. Adobe Premiere is definitely one of the best video editors and it becomes easier…

A3 Game Research Poster

This task involved me and the rest of the class to create an A3 based poster on any game we wanted. I decided to choose ‘God of War’ because its an iconic game and it was interesting to find where certain aspects come from. Below you can see my poster, it included the weapons contained…